Ivashchenko Gregory was born January 4, 1989 g in Krivoy Rog, Ukraine.
In 2003 he graduated with honors from art school number 1.
In 2005 graduated with honors from Central city school.
In 2010 he graduated with honors from Krivoy Rog State Pedagogical University (Faculty of Arts, specialty advertising design).
Create a very sophisticated works of art (visual arts, CG, gamedev, design ...)
Improving the skills and knowledge acquired during the training and work.
Faculty of Arts of the Krivoy Rog State Pedagogical University (specialist, with honors).
Experience traditional drawing - 15 years.
Second solo exhibition Gregory Ivashchenko «Anoesis», which presents more than 80 paintings, most of which are established in 2010, is a study of the industrial component of the world.
The aim of the artist is the presence of a transfer, poslechelovecheskogo in industrial monuments of civilization, altered consciousness, and they constructed worlds.
Creating and sense of presence is impossible without creating ideas, and so each artist's painting is the material embodiment of the idea by describing man-made energy.
According to Grigory Ivaschenko humanity absorbed the function of God and became partially them when created second nature - Earth technosphere. Affected by deep layers of existence, which can not but affect the industrial objects - artifacts of varying ages and moments.
Gregory origins of creativity lie in the dark art styles such as dark art and gothic-industrial, relevant musical styles, conceptualism and mysticism, and most importantly - in particular the perception of the process of creation and destruction of man-made shell of the Earth, mapping energy neglected and abandoned industrial objects ...
Style Name: Man-made impressionism
His works are in private and corporate collections in Ukraine, Russia and Europe.
Experience in CG - 3 years.
Participated in the development of games:
-Dance Swag (sketches backgrounds)
Hotel-Riddle (collections of icons)
- TF (Territory Farmers) - (sketches decor, creatures, architecture, plants, gathering locations, post-processing of 3D models, creating archives with source code)
- TC (Trade Quarter) - (design sets, sketches all kinds of decor, post-processing of 3D models and tiles, creating archives with source code)
- Mysterious City (monsters, chests, collection of icons, resize game elements)
- Citi Builder (postprocessing 3D models)
Experience with systems problems: Linkfeed Unfuddle, JIRA, Redmine.